Arkham Games

For several years, I was part of the team developing the Batman Arkham series at Rocksteady Studios. Our main objective was to immerse players into Batman’s world, making them feel as if they were navigating Gotham City’s shadowy backstreets.

We faced a significant challenge: building a vast, interactive world filled with realistic characters within the limits of our game engine. It was a demanding task that required us to balance technical realities with our creative vision.

Throughout this experience, I significantly improved my understanding of game development. This progress was made possible by continuously working with various teams within the studio, fostering an environment that encouraged both personal development and team success.